What is Project Movement?

Purpose

The purpose of Project Movement is to connect the local community with the gamer community. To achieve this, Project Movement needs a strong resonance with the local community, and a strong draw from the gamer community. Its structure is thus a platform by which you draw data out of a local community and use it to seed deep gameplay. To understand this better, we develop a series of layers functioning as a continuum from the physical presence of community anchors to the virtual structure of social games.

Physicality and Presence

This is the simplest level. Here, Project Movement is a mapping utility, providing nothing more than the locations of local businesses and perhaps some nice capabilities for searching, filtering, and tagging them. This layer is minimally different from services like Google Local Search, and indeed, Project Movement should take many cues from such services.

Profile and Production

At this level, Project Movement begins to add value. While services like Yelp already provide domain-specific profiling abilities, like crowdsourced descriptions and reputation systems, and services like Craigslist provide connections between random citizens for the purposes of (among other things) barter, Project Movement would combine the two to facilitate the generation of reputable economic activity. Here, it might be suggested that credit could be tracked: someone might housesit in return for free computer repair, for instance. Significant value-add could be created without the exchange of money.

Progress and Play

While the above can be gamed (as all systems can be gamed), here we begin to actually talk about ludic activity. At its most superficial, we can develop "career tracks" for players, sets of tasks increasingly difficult or rare that describe comprehension or competence of a particular profession. An example Gardener task might be to successfully grow 12 heads of lettuce; an example Teacher task might be to successfully teach arithmetic to someone. This would encourage the individual player to do (arguably) useful work without much commitment of time to the actual play of the game.

At its deepest, however, many games can be developed off the platform of data derived from the below processes. This might be one-way, for instance games of chance in predicting whether or not a proposition might pass or fail, or two-way, for instance a more strategic game involving actual real world campaigns for or against a proposition. (A hybrid of the two approaches, a one-and-a-half way perhaps, would be a journalistic exercise of finding out as much as possible about the proposition and presenting it neutrally and informatively.)

Perception

Project Movement was inspired partly by the concept of the hidden world: a world unseen by normal thoughts and normal eyes until they are shown what to look for behind the veil. Taking its cues from the idea of a Hero's Journey, Project Movement invites its users to slowly step deeper and deeper into ways of thinking and seeing that they did not previously recognize: first by seeing the existence of services and eccentricities in their own backyard, then by recognizing the link between games as simulative tool for the real world, and finally a return to understanding how to leverage their own powers and resources without the facade of playing a game.The Campbellian monomyth can thus function as a surprisingly effective user story for the development of Project Movement.

The problem, of course, is that there isn't actually a way to monetize this.

Permission

If you believe you can do justice to this idea, and if you believe you can implement it, please just do it. Contact me and let me know, and I'd love to help you make it the best thing ever, but there is no obligation to do this.